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Zaz animation pack v8.0 plus a problem occured
Zaz animation pack v8.0 plus a problem occured







zaz animation pack v8.0 plus a problem occured

Look them up in zadLibs.psc for their full API. The new events are named "DDI_DeviceEquipped", "DDI_DeviceRemoved", "DDI_KeyBreak" and "DDI_JamLock". Added: Several SendModEvent() triggers to notify mods when DD items are getting equipped or unequipped or other relevant DD events happen.Does what it says! This feature requires ConsoleUtil to be installed. As long as you are not wearing ankle chains either, of course. Literally! Ok, you can kick them in the face, too. Instead you can kick the baddies in the ass. Added: Bound combat: You are no longer completely helpless when wearing wrist restraints.Its like a bondage IKEA, cause there so much stuff and some assembly may be required LOL. Im new at working with furniture and animations but would like to learn. So whats the best way to make the marker I would like Can you help or point me at a tutorial that explains how. What I would like to do is remove the table and just have the marker that I can place on existing static tables and also one on the edge of a pool then set them so that sandboxing will use them.Īlso the marker attached to the table doesnt seem to match up where and how the animation plays. Im working on adding various ZAZ furniture options to it, should have about 30-40 options once Im done.Īnyway, as I was going through the different options I found that one table and the animation it plays. This may be a result of the overall system, GPU, mod-list and some other factors that I cant even imagine. My surrounding was always in that way, to switch off the stuff, that caused the strange effect or caused the game to crash. This scene got frozen (not the cam view) and I had to reload a gameplay, that I had stored somewhere later. My character simply stayed kneeling there and could not any more stand up, while the whole HELGEN became a battlefield.and I got not harmed. This could probably appear if there are running lot of mods.īut not at the scene, when the dragon comes, instead when I was trying to stand up again to run away. I honestly dont know that this is even worth looking into on your part - it is amusing at times, annoying at others. In other words, it was there before Shout Like a Virgin, gone with it (and using ZAP7) and returned when I started my most recent game (on the road from Riverwood to Whiterun).









Zaz animation pack v8.0 plus a problem occured